> [!infobox|right wikipedia]- > # Grue > ![[Grue.jpg|cover hsmall]] > ###### Biological Information > | | | > | ---- | ---- | > | **Type** | Humanoid | > | **5e Species Basis** | [Gnome](https://www.dndbeyond.com/sources/dnd/phb-2024/character-origins#Gnome) | > | **Size** | Small | > | **Speed** | 30 ft. | > | **Vision** | Darkvision 60 ft. | > | **Abilities** | <ul><li>Grue Cunning<li>Grue Lineage</ul> | > ###### Physical Characteristics > | | | > | ---- | ---- | > | **Height** | 3-4 feet | > | **Lifespan** | ~100 years | > ###### Sociocultural Information > | | | > | ---- | ---- | > | **Mobian Class** | [[Mobius#Oldfangled\|Oldfangled]] | > | **Primary Locations** | <ul><li>[[Arzach]]<li>[[Hebra]]<li>[[Mercator]]<li>[[Degermark]]</ul> | > | **Environments** | <ul><li>Forest<li>Ruins</ul> | > | **Languages** | <ul><li>item1<li>item2</ul> | > | **Notable Members** | <ul><li>item1<li>item2</ul>| Grue (GROO) are an ancient folk known for their love of invention, illusions, and life among nature. Grue are less commonly found in large cities due to their love for living deep in forests or in the ruins of elaborate ancient structures. > [!Table of Contents]+ > 1. [[#Appearance]] > 2. [[#Traits and Abilities]] > 3. [[#History]] > 4. [[#Society]] # Appearance Grue are fairly small (averaging slightly under 4 feet tall and around 80 pounds), with big eyes and slightly pointed ears, and live around 100 years. Many Grue like the feeling of a roof over their head, even if that “roof” is nothing more than a hat. When outside their homes, Grue are almost never found without a hat. # Traits and Abilities **Darkvision.** Grue have Darkvision with a range of 60 feet. **Grue Cunning.** Grue have Advantage on Intelligence, Wisdom, and Charisma saving throws. **Grue Lineage.** Grue are part of a lineage that grants them special abilities. Choose one of the following options; whichever one you choose, Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage): - **Forest Grue.** You know the Minor Illusion cantrip. You also always have the Speak with Animals spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You can also use any spell slots you have to cast the spell. - **Ruins Grue.** You know the Mending and Prestidigitation cantrips. In addition, you can spend 10 minutes casting Prestidigitation to create a Tiny clockwork device (AC 5, 1 HP), such as a toy, fire starter, or music box. When you create the device, you determine its function by choosing one effect from Prestidigitation; the device produces that effect whenever you or another creature takes a Bonus Action to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device when you create it. For example, if you choose the spell’s ignite-extinguish effect, you determine whether the device ignites or extinguishes fire; the device doesn’t do both. You can have three such devices in existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a Utilize action. # History # Society A constant hum of busy activity pervades the secluded ruins and forest neighborhoods where Grue form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Grue take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play. Grue tend to make their homes in deep forests or secluded ancient ruins. They enjoy the natural, living world. Their homes are well hidden by both clever construction and simple illusions. Welcome visitors are quickly ushered into the bright, warm spaces. Those who are not welcome are unlikely to find their homes in the first place.