> [!infobox|right wikipedia]-
> # Myconids
> ![[Myconid.jpg|cover hsmall]]
> ###### Biological Information
> | | |
> | ---- | ---- |
> | **Type** | Humanoid Plant |
> | **5e Species Basis** | None (homebrew) |
> | **Size** | Small, Medium, or Large |
> | **Speed** | 30 feet |
> | **Vision** | Darkvision 120 ft. |
> | **Abilities** | <ul><li>Fungal Form<li>Hybrid Nature<li>Rapport Spores<li>Toxic Body</ul> |
> ###### Physical Characteristics
> | | |
> | ---- | ---- |
> | **Height** | 2 to 12 feet |
> | **Lifespan** | 25-100 years |
> ###### Sociocultural Information
> | | |
> | ---- | ---- |
> | **Mobian Class** | Vogue |
> | **Primary Locations** | <ul><li>[[Teixeira]]<li>[[The Orh Mycenaeum]]</ul> |
> | **Environments** | <ul><li>Forest<li>Swamp</ul> |
> | **Languages** | <ul><li>item1<li>item2</ul> |
> | **Notable Members** | <ul><li>item1<li>item2</ul>|
Also called "mushroom people" or "fungus ones", Myconids (MIKE-uh-nids) are intelligent, ambulatory fungi that live on [[Teixeira]] and the deepest, darkest depths of forests on [[Mobius]].
> [!Table of Contents]+
> 1. [[#Appearance]]
> 2. [[#Traits and Abilities]]
> 3. [[#History]]
> 4. [[#Society]]
# Appearance
Myconids are bipedal, with strong, squat bodies supported by strong, trunklike legs with vestigial toes. Each myconid has two arms that ends with a pair of fingers and a single thumb. Myconids grow drastically over their lives, with sprouts barely reaching two feet and elder sovereigns towering to almost twelve.
Myconids grow quickly, reaching maturity by the age of four and usually living just under a quarter of a century. A myconid sovereign lives far longer, with a lifespan of around 100 years.
# Traits and Abilities
**Superior Darkvision**. Accustomed to the depths of [[Teixeira]] or the deep forests of [[Mobius]], you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
**Fungal Form**. You have advantage on saving throws against poison, and resistance to poison damage.
**Hybrid Nature**. You have two creature types: humanoid and plant. You can be affected by a game effect if it works on either of your creature types.
**Rapport Spores**. Myconids cannot speak, but you can communicate telepathically with all creatures within 30 ft. of you, provided you and the creature share a language. You are not, however, nonverbal; myconids still hum, whistle, and grumble, which forms the verbal components for your spells if you cast them. If you are silenced by an effect, you can still communicate telepathically with your spores, but you cannot use spells with a Verbal component.
**Toxic Body**. Your body secretes a poisonous substance that breaks down organic matter. When a creature touches you or hits you with a melee attack from a natural weapon, you can deal 1d4 poison damage to it. The first time on a turn that you hit a creature with an unarmed strike, it takes an additional 1d4 poison damage.
# History
# Society
Myconids prefer a peaceable lifestyle, finding joy in pastoral commonality and shared happiness. Living in circles of roughly twenty myconids or settlements of larger groups, myconids cultivate nonsentient mushrooms and myconid sprouts in gardens. The largest myconid in a colony is its sovereign, which presides over one or more social groups called circles, which live in quiet groves bereft of speech but exploding with the color of the diverse plants, fungi, and compost within. A circle of myconids that work, live, and meld together with the sovereign, which settles disputes and makes decisions to benefit the entire group. Myconids use reproduction spores to plant children. The new young are cultivated in gardens to become myconid sprouts, precocious young raised communally by the circle.
Myconid names sound nonsensical to outside ears, but are in fact derived from the vocabulary of humanoid species. Myconids rarely use names within their circles, preferring spores and the connections of melding to refer to each other in concept rather than word. They often take names from sounds that each myconid finds pleasing to the ear, borrowing from the world around them or from a wandering traveler offered hospitality in their groves. Others adopt fungus-related vocabulary that they find pleasant.
The death of individuals in myconid society is rarely considered important, as the virtues of self-sacrifice and community duty are highly prevalent. In their mind, death is just a step in the formation of a new lifeform, and the dead did not die in vain as they continue to give back to the world at large.